# Test Design

<table><thead><tr><th width="150">Test Name</th><th width="150">Purpose</th><th width="150">Jumps</th><th width="150">Description</th><th>Labs Plan</th></tr></thead><tbody><tr><td><strong>10/5 Reactive Strength Index (RSI)</strong></td><td>Measures how an athlete copes and performs during <a href="https://www.scienceforsport.com/plyometric-training/"><strong>plyometric</strong></a> activities by measuring the muscle-tendon stress and their reactive jump capacity</td><td><p>10 jumps without a time limit<br><br><em>Note:</em> </p><p><em>This setting is configurable.</em></p></td><td><p>Beginning off the EZEJUMP, jump onto the EZEJUMP and execute jumps. </p><p><em>A step up box is optionally used in this test and height configurable in test settings.</em></p></td><td><strong>Free</strong></td></tr><tr><td><strong>2SR Two Step Reaction Test</strong></td><td>Measures an athletes contact time, loading phase and flight time, to capture the reaction time of an athlete from beep.</td><td>1 jump without a time limit.</td><td>Beginning off the EZEJUMP, when beep sounds the athlete steps onto the EZEJUMP, one foot at a time and jumps.</td><td><strong>Expert</strong></td></tr><tr><td><strong>ABK Abalakov Test</strong></td><td>A traditional vertical jump test that allows the swinging of the athletes arms.</td><td><p>5 jumps in 20 seconds<br><br><em>Note:</em> </p><p><em>This setting is configurable.</em></p></td><td>Beginning on the EZEJUMP, when beep sounds the athlete will jump with arms swinging by their side for the nominated number of jumps.</td><td><strong>Free</strong></td></tr><tr><td><strong>Bosco Elasticity Test</strong></td><td>A standard squat jump (SJ) followed by a countermovement jump (CMJ) to determine the elasticity index of the athlete.</td><td>2 jumps in no time limit.</td><td>Beginning on the EZEJUMP the athlete executes a squatjump (SJ) followed by a countermovement jump immediately after.</td><td><strong>Pro</strong></td></tr><tr><td><strong>Bosco Fast Twitch Test</strong></td><td>Consecutive squat jumps with focus on minimising contact times to calculate muscle elastic composition.</td><td>As many jumps in 15 seconds.</td><td>Beginning on the  EZEJUMP the athlete aims to execute as many jumps as possible while minimising the time spend on the EZEJUMP.</td><td><strong>Pro</strong></td></tr><tr><td><strong>Bosco Upper Limp Test</strong></td><td>Countermovement jump followed by a Abalakov Jump (ABK) to determine coordination index.</td><td>2 jumps in no time limit</td><td>Beginning on the EZEJUMP the athlete executes a countermovement jump (CMJ) followed by a Abalakov jump (ABJ) immediately after.</td><td><strong>Pro</strong></td></tr><tr><td><strong>Cadence Test</strong></td><td>A time limited cadence test.</td><td>As many taps in a (20) second period.<br><br><em>Note: This setting is configurable</em></td><td>Beginning on the EZEJUMP, the athlete taps alternating feet on the EZEJUMP, maximising the number of taps in a given time limit.</td><td><strong>Free</strong></td></tr><tr><td><strong>CMJ - Countermovement Jump Test</strong></td><td>The athlete starts in a standing position, and squats down to 90 degrees leg bend position before immediately jumping up. Hands remain on hips.</td><td><p>5 jumps in 20 seconds<br><br><em>Note:</em> </p><p><em>This setting is configurable.</em></p></td><td>Beginning on the EZEJUMP, the athlete starts in a standing position, and squats down to 90 degrees leg bend position before immediately jumping up. Hands remain on hips.</td><td><strong>Free</strong></td></tr><tr><td><strong>Contact Only Test</strong></td><td>A unique test that only measures the contact time of the athlete.</td><td><p>5 jumps in 20 seconds<br><br><em>Note:</em> </p><p><em>This setting is configurable.</em></p></td><td>Beginning on the EZEJUMP, the athlete executes the allocated number of jumps.</td><td><strong>Expert</strong></td></tr><tr><td><strong>DJ - Drop Jump Test</strong></td><td>A jump after a drop of a given height, with hands on hips.</td><td>1 jump </td><td>Beginning on a raised platform, the athlete drops onto the EZEJUMP and then executes a jump.</td><td><strong>Free</strong></td></tr><tr><td><strong>SJ - Squad Jump Test</strong></td><td>A vertical jump test starting with the knees flexed at 90 degrees, and hands resting on hips.</td><td>1 jump</td><td>Beginning on the EZEJUMP with knees flexed at 90 degrees, and hands resting on hips, the athletes executes a single jump.</td><td><strong>Free</strong></td></tr><tr><td><strong>CVJ - Combine Vertical Jump Test</strong></td><td>A vertical jump test allowing swinging arms which aims to replicate a jump test carried out with a YardStick or Vertec.</td><td>1 jump</td><td>Beginning on the EZEJUMP, the athlete will jump with arms swinging by their side for the nominated number of jumps.</td><td><strong>Free</strong></td></tr></tbody></table>
