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Test Design
Find what test is best for your drill.
Test Name
Purpose
Jumps
Description
Labs Plan
10/5 Reactive Strength Index (RSI)
Measures how an athlete copes and performs during plyometric activities by measuring the muscle-tendon stress and their reactive jump capacity
10 jumps without a time limit Note:
This setting is configurable.
Beginning off the EZEJUMP, jump onto the EZEJUMP and execute jumps.
A step up box is optionally used in this test and height configurable in test settings.
Free
2SR Two Step Reaction Test
Measures an athletes contact time, loading phase and flight time, to capture the reaction time of an athlete from beep.
1 jump without a time limit.
Beginning off the EZEJUMP, when beep sounds the athlete steps onto the EZEJUMP, one foot at a time and jumps.
Expert
ABK Abalakov Test
A traditional vertical jump test that allows the swinging of the athletes arms.
5 jumps in 20 seconds Note:
This setting is configurable.
Beginning on the EZEJUMP, when beep sounds the athlete will jump with arms swinging by their side for the nominated number of jumps.
Free
Bosco Elasticity Test
A standard squat jump (SJ) followed by a countermovement jump (CMJ) to determine the elasticity index of the athlete.
2 jumps in no time limit.
Beginning on the EZEJUMP the athlete executes a squatjump (SJ) followed by a countermovement jump immediately after.
Pro
Bosco Fast Twitch Test
Consecutive squat jumps with focus on minimising contact times to calculate muscle elastic composition.
As many jumps in 15 seconds.
Beginning on the EZEJUMP the athlete aims to execute as many jumps as possible while minimising the time spend on the EZEJUMP.
Pro
Bosco Upper Limp Test
Countermovement jump followed by a Abalakov Jump (ABK) to determine coordination index.
2 jumps in no time limit
Beginning on the EZEJUMP the athlete executes a countermovement jump (CMJ) followed by a Abalakov jump (ABJ) immediately after.
Pro
Cadence Test
A time limited cadence test.
As many taps in a (20) second period. Note: This setting is configurable
Beginning on the EZEJUMP, the athlete taps alternating feet on the EZEJUMP, maximising the number of taps in a given time limit.
Free
CMJ - Countermovement Jump Test
The athlete starts in a standing position, and squats down to 90 degrees leg bend position before immediately jumping up. Hands remain on hips.
5 jumps in 20 seconds Note:
This setting is configurable.
Beginning on the EZEJUMP, the athlete starts in a standing position, and squats down to 90 degrees leg bend position before immediately jumping up. Hands remain on hips.
Free
Contact Only Test
A unique test that only measures the contact time of the athlete.
5 jumps in 20 seconds Note:
This setting is configurable.
Beginning on the EZEJUMP, the athlete executes the allocated number of jumps.
Expert
DJ - Drop Jump Test
A jump after a drop of a given height, with hands on hips.
1 jump
Beginning on a raised platform, the athlete drops onto the EZEJUMP and then executes a jump.
Free
SJ - Squad Jump Test
A vertical jump test starting with the knees flexed at 90 degrees, and hands resting on hips.
1 jump
Beginning on the EZEJUMP with knees flexed at 90 degrees, and hands resting on hips, the athletes executes a single jump.
Free
CVJ - Combine Vertical Jump Test
A vertical jump test allowing swinging arms which aims to replicate a jump test carried out with a YardStick or Vertec.
1 jump
Beginning on the EZEJUMP, the athlete will jump with arms swinging by their side for the nominated number of jumps.
Free
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