Test Design
Find what test is best for your drill.
Test Name | Purpose | Jumps | Description | Labs Plan |
---|---|---|---|---|
10/5 Reactive Strength Index (RSI) | Measures how an athlete copes and performs during plyometric activities by measuring the muscle-tendon stress and their reactive jump capacity | 10 jumps without a time limit Note: This setting is configurable. | Beginning off the EZEJUMP, jump onto the EZEJUMP and execute jumps. A step up box is optionally used in this test and height configurable in test settings. | Free |
2SR Two Step Reaction Test | Measures an athletes contact time, loading phase and flight time, to capture the reaction time of an athlete from beep. | 1 jump without a time limit. | Beginning off the EZEJUMP, when beep sounds the athlete steps onto the EZEJUMP, one foot at a time and jumps. | Expert |
ABK Abalakov Test | A traditional vertical jump test that allows the swinging of the athletes arms. | 5 jumps in 20 seconds Note: This setting is configurable. | Beginning on the EZEJUMP, when beep sounds the athlete will jump with arms swinging by their side for the nominated number of jumps. | Free |
Bosco Elasticity Test | A standard squat jump (SJ) followed by a countermovement jump (CMJ) to determine the elasticity index of the athlete. | 2 jumps in no time limit. | Beginning on the EZEJUMP the athlete executes a squatjump (SJ) followed by a countermovement jump immediately after. | Pro |
Bosco Fast Twitch Test | Consecutive squat jumps with focus on minimising contact times to calculate muscle elastic composition. | As many jumps in 15 seconds. | Beginning on the EZEJUMP the athlete aims to execute as many jumps as possible while minimising the time spend on the EZEJUMP. | Pro |
Bosco Upper Limp Test | Countermovement jump followed by a Abalakov Jump (ABK) to determine coordination index. | 2 jumps in no time limit | Beginning on the EZEJUMP the athlete executes a countermovement jump (CMJ) followed by a Abalakov jump (ABJ) immediately after. | Pro |
Cadence Test | A time limited cadence test. | As many taps in a (20) second period. Note: This setting is configurable | Beginning on the EZEJUMP, the athlete taps alternating feet on the EZEJUMP, maximising the number of taps in a given time limit. | Free |
CMJ - Countermovement Jump Test | The athlete starts in a standing position, and squats down to 90 degrees leg bend position before immediately jumping up. Hands remain on hips. | 5 jumps in 20 seconds Note: This setting is configurable. | Beginning on the EZEJUMP, the athlete starts in a standing position, and squats down to 90 degrees leg bend position before immediately jumping up. Hands remain on hips. | Free |
Contact Only Test | A unique test that only measures the contact time of the athlete. | 5 jumps in 20 seconds Note: This setting is configurable. | Beginning on the EZEJUMP, the athlete executes the allocated number of jumps. | Expert |
DJ - Drop Jump Test | A jump after a drop of a given height, with hands on hips. | 1 jump | Beginning on a raised platform, the athlete drops onto the EZEJUMP and then executes a jump. | Free |
SJ - Squad Jump Test | A vertical jump test starting with the knees flexed at 90 degrees, and hands resting on hips. | 1 jump | Beginning on the EZEJUMP with knees flexed at 90 degrees, and hands resting on hips, the athletes executes a single jump. | Free |
CVJ - Combine Vertical Jump Test | A vertical jump test allowing swinging arms which aims to replicate a jump test carried out with a YardStick or Vertec. | 1 jump | Beginning on the EZEJUMP, the athlete will jump with arms swinging by their side for the nominated number of jumps. | Free |
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